The trick to this type of design is to create some kind of connection between the two abilities so the aesthetics work out
Manabase The number of lands you should run is believe-it-or-not a hotly debated topic in the community, and this mostly pertains to more casual decks
Notice that it's any permanent: You can bounce anything back to hand, from a scary attacker, a troublesome enchantment, or even some utility land
Cancel variants dont really hold up when its this easy to cast a planeswalker on turn two, and many of the remaining options are either too narrow to play in large numbers ([Card]Negate[/Card], [Card]Ceremonious Rejection[/Card], [Card]Disdainful Stroke[/Card]) or require enablers that dont really exist in the format at a sufficient rate to justify playing them ([Card]Silumgars Scorn[/Card], [Card]Drown in the Loch[/Card])
Shes a solid defensive force until you have at least three other creatures, at which point she can go into battle herself