It looks like the same thing is going to be happening in Ursulas Return
(Though thats definitely part of it.) While comparisons to Magic: The Gathering are easy - there are a number of keywords with specific in-game effects, cards battle using two key values for their attack strength and health, and you can gradually play bigger cards as you build up your stock of in-game resource - Lorcana doesnt just whack a set of Mickey Mouse ears on the veteran TCG
You can save some ink if you already have a Tinker Bell card in play, and shes definitely worth it with her stats and lore-generating potential during the mid-game
The Emerald/Steel deck, for instance, focuses on keeping your opponent's characters damaged throughout the game and capitalizing on that board state
Weekly digests, tales from the communities you love, and more I've been writing about games in one form or another since 2012, but these days you'll find me managing GamesRadar+'s tabletop gaming and toy coverage (I spend my time here handling everything from board game reviews to the latest Lego news)