To begin the game, players are endowed with 20 life points, a fundamental metric monitored using a life counter
And this is doubly true since by increasing supply, Secret Lair reprints tend to reduce the value of the older, cheaper versions of the cards featured in the drops, potentially allowing you to pick up less desirable (but just as playable) versions at a discount
This gives you more time to draw out of most bad situations, as well as more chances to do so
I also love it leading a Mono-Blue blink deck since you'll feature an ETB ability to abuse as well as things like Mulldrifter and Cavalier of Gales and Draining Whelk
It's a list culled from years of feedback of all types, listing those pieces that someone (myself, a coworker, or a player) especially liked for one reason or another