95% of the time, the triggered ability probably isnt worth a removal spell thats going to be better sent towards Rhystic Study or Smothering Tithe, but once enough cards have been exiled, the risk from rolling a 20 is going to weigh on your opponents
But the second ability asks us to care about artifacts, tokens and boosting Eisenhorns combat damage, all of which are harder to achieve alongside a high instant-and-sorcery density
(The tribal card type, now kindred, would be one of the ways we did this in the final set.) First, I asked myself, "What if we had spells that could turn into creatures?" Imagine a direct-damage spell that could become a Goblin
Magic Meets Clue Its not just who did it, where, and with whatits a battle of wits
Thrice per turn, at the cost of discarding a card, it can bring an Allure Queen from the deck into your hand, or onto the opponents side of the field