Unwilling to let his home fall victim to the perils he foresaw, he concocted a scheme with the help of the mercenary Cruelclaw to steal a Calamity Beast's egg, intending to raise it himself and mold it to his whims, certain that any consequences could not match the devastation seen in his visions
That last detail is especially important in the early game, before a clear threat has presented itself
What players need to know about Dimir is that they have some expensive casting cost cards due to the cipher mechanic and because many of the staple tools have mill or library destruction baked in
Since Magic was first developed by Richard Garfield, a 15-card booster was his vision, Rosewater said, years before designing for Draft was even a thing. With a chance to rethink that number, R&D settled on a play booster containing 14 cards because that number did the best job of giving us the play experience we wanted. The change from 15 to 14 playable cards in a booster impacted future set designs as well, as with one fewer common slot, R&D adapted by making less unusable commons, at least from a Limited perspective
The idea behind Tromokratis was one of flavor