The card is a multi-format all-star to this day, and a major part of Innistrads history
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Since you won't always have a good target, you might as well draw a card and keep your momentum going since green usually has plenty of extra mana to go around
Myr Battlesphere - Another popular ramp finisher, this is a great one to flicker because it not only swarms, but can use that swarm by attacking with itself for big damage and then get flickered again after the ability resolves before dying to a lethal block
If you really want to stick it to that one Lier, Disciple of the Drowned player, there are a handful of cards that prevent your opponents from taking extra turns: Of these effects, Gerrard's Hourglass Pendant and Trouble in Pairs stand out as desirable effects for the average EDH deck