Each time you play a card or ability with a Venture activation as Find the Path has you can move forward one room in your chosen dungeon and activate its effect
Each creature fuels half of the engine
Protection from the auras colour will also do
And he just has an impressively high power level complete with great synergy potential, option density and all that good stuff

Chatterfang, Squirrel General + Pitiless Plunderer Peregrin Took + Nuka-Cola Vending Machine Peregrin Took + Experimental Confectioner Warren Soultrader + Chatterfang, Squirrel General + Blood Artist (or Zulaport Cutthroat, or Sephiroth, Fabled SOLDIER) Warren Soultrader + Chatterfang, Squirrel General + Academy Manufactor Warren Soultrader + Chatterfang, Squirrel General + Peregrin Took Warren Soultrader + Cauldron Familiar + Academy Manufactor Warren Soultrader + Cauldron Familiar + Peregrin Took Camellia, the Seedmiser + Peregrin Took + Ashnod's Altar Camellia, the Seedmiser + Peregrin Took + Hazel's Brewmaster + Gilded Goose Camellia, the Seedmiser + Peregrin Took + Academy Manufactor (or Night of the Sweets' Revenge) + Doubling Season Pitiless Plunderer + Cauldron Familiar + Academy Manufactor (or Peregrin Took) + Ashnods Altar (or Viscera Seer) Ygra, Eater of All + Experimental Confectioner + Savvy Hunter Ygra, Eater of All + Camellia, the Seedmiser + Academy Manufactor + Chatterfang, Squirrel General + Peregrin Took Ygra, Eater of All + Camellia, the Seedmiser (or Experimental Confectioner) + Ashnods Altar (or Viscera Seer) This might seem overwhelming, but a lot of them use the same play style: You need a sacrifice outlet and a source of sacrifice fodder to keep the engine going, and cards that add extra tokens when you make other tokens can turn ethanol into jet fuel
